![]() Scattered all through the game are riddles and puzzles that either flesh out the story or are just cool to find, including audiotapes of psychological debriefings with imprisoned supervillains. The history of the comic books is treated with respect, and the assortment of villains is a nice mix. The stars are the setting and story, as practically every room has something interesting to explore and the Asylum is a treasure trove of artifacts and information (except maybe for all the criminals strolling around). It's a gloomy and disconcerting environment made worse once the Joker seizes control, and the bulk of the events unfold over a single night in the game. You get a little bit of freedom to explore, but the story generally moves you from place to place. Arkham Asylum, the prison for the most dangerous super-villains in Gotham City, is the backdrop - laboratories, cells, offices, courtyards and hidden caves. The nut graph: This might not be the best game ever made, but if you narrow your search to "best super-hero game" then it's right near the top. The game, though, is nothing like the TV show. What we're telling: That sounds like a plot from the old TV show. "The Joker has set a trap for the Dark Knight and has conspired with the deranged inmates to eliminate Batman once and for all." "Batman: Arkham Asylum" is matching that mood, and the result is a top-notch action game. With the last two movies taking the character for a darker, grittier turn, Batman gets hit a lot, hurt a lot and his enemies are much crueler. ![]() It's a lot tougher being Batman these days.
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